Game for OCTGN 3.1

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Game for OCTGN 3.1

Postby db0 » Sat Aug 25, 2012 2:22 am

Android:Netrunner is an LCG (Living Card Game) by Fantasy Flight Games. It is a unique blend of asymmetric gameplay with very strong bluffing elements. The game was released mid-Sept 2012.

The game has been updated to work with OCTGN 3.1. You can grab the latest version by installing the OCTGN Directory feed. You can then play by using the proxies or the censored cards, whatever you prefer.

See here for more information including sets images download links
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Re: Game & Sets v1.0.0

Postby brine » Sat Aug 25, 2012 4:35 am

it doesn't always HAVE to be the hosting player... you can switch which side of the table you're on by clicking the A or B boxes next to your name in pre-game lobby
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Re: Game & Sets v1.0.0

Postby db0 » Sat Aug 25, 2012 7:22 am

Ah yes, right! So corp needs to be player A, right?
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Re: Game & Sets v1.0.0

Postby Bierfuizl » Sat Aug 25, 2012 10:04 am

You can find the basic decks (faction + neutral cards) here:

http://ge.tt/2lgsbZM/v/0?c
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Re: Game & Sets v1.0.0

Postby db0 » Sat Aug 25, 2012 11:00 am

Heh, I've already posted the basic decks on another topic :)
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Re: Game & Sets v1.0.0

Postby Khudzlin » Sat Aug 25, 2012 11:44 am

Thanks.

Could you separate Runner neutral cards from Corp neutral cards, with factions like "corp" and "runner" instead of plain "neutral"?
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Re: Game & Sets v1.0.0

Postby db0 » Sat Aug 25, 2012 1:23 pm

I've already planned that for the next release. There's going to be a new card property called "side" which will contain the words "corp" or "runner". You can filter then like that.
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Re: Game & Sets v1.0.0

Postby Bierfuizl » Sat Aug 25, 2012 1:39 pm

db0 wrote:Heh, I've already posted the basic decks on another topic :)


Doah!
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Re: Game & Sets v1.0.0

Postby Khudzlin » Sat Aug 25, 2012 7:41 pm

db0 wrote:I've already planned that for the next release. There's going to be a new card property called "side" which will contain the words "corp" or "runner". You can filter then like that.


Cool.
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1.1.0

Postby db0 » Sun Aug 26, 2012 7:31 pm

New version is out! Grab it while it's still sizzling!

It includes a truckload of improvements, but most importantly the core set's cards are fully automated. Just double-click and go!

You need to download all the files again. Everything should be at version 1.1.x to work together.

There's a few bugs left as I rushed it a bit. The following cards didn't work or I didn't have a chance to test them

Wayland Consortium Idenity # Prolly doesn' work if Noise doesn't
Posted Bounty # Didn't test. Maybe activates always.
Security Subcontract #Can trash also unrezzed ice if you target it
Noise #Ability STILL doesn't work :(
Parasite #D oes not put Virus on itself at turn start and IT SHOULD DAMNIT!
Tinkering #Didn't test

Modded #Didn't test. Prolly wonky
Shield #Didn't test

Anything else you find, let me know.
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Re: Game & Sets v1.1.0

Postby Tethior » Sun Aug 26, 2012 8:16 pm

Cant get it to work.
Uninstalled everything. Installed 1.1.0 ok, but then it crashes when I try and load the new markers file.
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Re: Game & Sets v1.1.0

Postby Tethior » Sun Aug 26, 2012 8:32 pm

Trying it without the markers file.

When I go to setup the game, i get ----Python Error----
Traceback (most recent call last):
TypeError: Value cannot be null.
intJackin(table)
----End Error----

and it doesnt shuffle my deck or draw 5 or anything.
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Re: Game & Sets v1.1.0

Postby db0 » Sun Aug 26, 2012 8:37 pm

Hm, maybe the markers file is having an issue, lemme try
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Re: Game & Sets v1.1.0

Postby db0 » Sun Aug 26, 2012 8:39 pm

It worked OK for me. Try to redownload the markers. Maybe your file got corrupted.
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1.1.1

Postby db0 » Sun Aug 26, 2012 8:55 pm

DamN! Just by chance noticed a nasty bug, making Jinteki do 2 damage per scored Agenda. Fixed it and uploaded v1.1.1. You only need to replace the game definition with that. You can use the same set and markers files.
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Re: Game & Sets v1.1.0

Postby Bierfuizl » Sun Aug 26, 2012 11:04 pm

Wicked work again!

Small bug: Wall of Static seems to cost 4.

PS: Is there a quick way for the runner to access 1 card from R&D?
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Re: Game & Sets v1.1.0

Postby db0 » Mon Aug 27, 2012 12:32 am

It's cost is 3 in the card. Just tested it out and it takes out 3.

A quick way for the runner there isn't, but you can right click on your opponent's deck and "look at top X cards"
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1.1.2

Postby db0 » Mon Aug 27, 2012 4:05 am

Version 1.1.2 uploaded with a dozen bugfixes. Most importantly, runs triggered by cards don't cost an extra action now and Noise's ability should work properly now.

You'll also need to patch your core set to update its card details. Grab the patch here and apply it via the appropriate button in the Games menu: https://github.com/downloads/db0/Androi ... -1.1.2.o8p
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Re: Game & Sets v1.1.x

Postby shard » Mon Aug 27, 2012 4:37 am

Hey, great mod so far.

A few things, I was playing a game earlier with the Haas starter deck. Whenever I rezzed cards, the card pictures stayed facedown for me, but were faceup for the runner and I was player A. Also, how can you individually view cards on top of the deck? When a runner makes a run on R&D, they're supposed to look at each card individually and decide what to do before accessing the next card. It only allows you to view X number of cards all at once.

Engima: doesn't flip sideways when played. rez cost was 2 instead of 3.

Not sure if your latest update fixed any of this. Thanks for all the hard work

EDIT: oh, I just realized. just do look at 1. then if it's staying do a look at 2. etc.
Last edited by shard on Mon Aug 27, 2012 6:10 am, edited 1 time in total.
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Re: Game & Sets v1.1.x

Postby shard » Mon Aug 27, 2012 5:00 am

Hm, not sure if it's something wrong with my client then. Friend played as corp and when he rezzed cards they turned faceup for him but stayed facedown for me. Also, both games I hosted if that has any effect on anything.
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Re: Game & Sets v1.1.x

Postby shard » Mon Aug 27, 2012 5:47 am

Playing against weyland, the only card of theirs that flipped for me was Hostile Takeover. Also, Beanstalk Royalties didn't trigger weyland's corp power.
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Re: Game & Sets v1.1.x

Postby shard » Mon Aug 27, 2012 6:24 am

matrix analyzer: let's the corp advance a card when the runner encounters it. It somehow messed up the turn order. The game thought it was the corp's turn, though no automatic start of turn corp actions occurred. corp had to F12 to end turn before they could F1.

EDIT: didnt use matrix analyzer's ability. corp manually put an agenda token on a card which is what messed up the turn order.
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Re: Game & Sets v1.1.x

Postby Tethior » Mon Aug 27, 2012 7:53 am

ok, I got the files working, and the markers working.

However, I'm creating a new 08s file with the uncensored card images, and the filenames of the cards in the old o8s file had '-' in the filenames.
Now with the 1.1.5 cards, they have "_". Which means I have to manually rename all of my files?
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Re: Game & Sets v1.1.x

Postby Bierfuizl » Mon Aug 27, 2012 8:11 am

Yea ran into the same problem :-\. You'll have to rename. I used a batch file for the renaming, no need to do it 113 times...
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Re: Game & Sets v1.1.x

Postby Tethior » Mon Aug 27, 2012 8:27 am

found out how to do it. Used a program AF Rename. very good. I have a new o8s file now with all my images in. :)
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