Welcome!

Featured

Welcome to the OCTGN Game Directory.  For instructions to install OCTGN and the various games featured here, click the tabs above.  To find more information on a specific game, click the game’s link on the right-hand sidebar.  Below is a news feed, showing newest updates and posts from the game pages.

IMPORTANT: New Anti-Spam Measures

Featured

Hi everybody, in an effort to decrease the spam that’s been showing up here lately, I have added a new anti-spam plugin.   If your account has been caught as spam and gets locked out, send me a message in the IRC chat (see the “Chat in IRC” header button above) with your username on here.

Nov 07

OCTGN that remains

EkomindAll That Remains has been rezzed in OCTGN. I wasn’t planning to finishing it this week (due to lack of time) but I realized I broke all MU calculations when I tried to save some of my code online so I needed to urgently push it out as a fix.

I hope y’all appreciate how much I love ya ;)

Anyway, all should be working fine now, with MU tracking getting a significant boost in consistency. Runner MU will automatically refresh every time a card changes groups (e.g. grip to table, heap to grip etc) which will allow cards like Ekomind to work properly.

This should have the fortunate side-effect that all MUs should be far more accurate and the game will remind the player to trash programs even when they’re not installing one currently (e.g. Bad Times)

I will prolly use infrastructure to track link in the future as well.

Here’s the tricker stuff for this expansion:

  • Hostile Infrastructure: Manual Use
  • Executive Boot Camp: TurnStart Rez is manual use
  • Lycan: Not scripted. Track manually.
  • Snatch and Grab: Trace effects not automated, only announces.
  • Lela Patel: Manual Use
  • Zona Sul Shipping: doesn’t trash automatically on tag

Enjoy!

Oct 28

New Town, New Rules, New Definition

Since it’s been spoiled in Essen 2014, the first Saddlebag for Doomtown:Reloaded arrives in OCTGN a bit earlier than expected! All you need to do is restart your client and you’ll receive it automatically. Hopefully the available deckbuilders will follow soon.

As always all relevant cards are scripted for your convenience. Jump in, and enjoy!

Oct 28

Enter the Marshes

The The Nîn-in-Eilph was recently released by FFG, so go pick it up at your FLGS! The censored cards are now up on OCTGN as well, as are the normal and easy versions of the quest decks. This quest features 3 copies of Stage 2, and 3 copies of stage 3, so the random number generator will come in handy when you need to advance to a random stage!

Oct 11

My Little Pony CCG: Patch Notes 2.2.2.0

Patch Notes 2.2.2.0

Set Changes

  • Missing Luna/Rarity Manes Added – Princess Luna – The Party’s Over (cn4) and Rarity – Mover and Shaker (cn8) are now correctly added.

Card Template Changes

  • Template Images at Least 20% Cooler – Massive change to the generation of automatic template images for cards. Abion47 undertook an incredible effort to hand-make templates for use in Magic Set Editor, and was so awesome that he shared his assets with us. His MSE plug-in also features the ability to export homemade sets into OCTGN format, allowing easy playtesting of any homebrew creations. Many thanks to his great talent and effort!

a5b7c9d8-0747-4910-a6ca-aabedf7dd3dc.913c1c74-25b4-442f-ae59-c71a7e3f76e6 679f6dc4-35ae-4fb8-b91c-11e67bb4582b 3f36b4eb-93c7-4171-b224-6c9c2b8bf294

 

Oct 09

Raiders of the Fever Sea

The new release offers full support for the 2nd adventure for Skull and Shackles.

As well as giving access to the 5 new scenarios, we’ve updated the code to support the favoured card types for Seltyiel and Ranzak

If you create a custom character you can now specify multiple favoured card types and the game will prompt you to choose one of them and ensure a card of that type is in your opening hand.