Welcome to the OCTGN Game Directory. For instructions to install OCTGN and the various games featured here, click the tabs above. To find more information on a specific game, click the game’s link on the right-hand sidebar. Below is a news feed, showing newest updates and posts from the game pages.
Hi everybody, in an effort to decrease the spam that’s been showing up here lately, I have added a new anti-spam plugin. If your account has been caught as spam and gets locked out, send me a message in the IRC chat (see the “Chat in IRC” header button above) with your username on here.
I pushed forward a whole bunch of updates and bugfixes for existing cards
- Fixed Flush and Pairs checking
- Fixed This is a Hold up
- Law Dogs home will now boot your targeted dudes, but it will only put a bounty on opposing dudes. (To use it to put bounty on your own dudes, do it manually)
- Cheatin’ Varmint will announce.
- General Store will work for spells as well now.
- Micah’s ability should work now.
- Remy’s ability should cost GR now.
- Pharmacy should work now.
Things should be a bit smoother now.
Shiver me timbers, the new release supports Skull and Shackles.
There were a lot of changes to the game code to support the new adventure path and you’ll need to read the updated user guide to find out how to load and save your new Fleet deck.
One thing you’ll notice straight away is that we have moved all the Rise of the Runelords decks into a RotR subfolder and all of the Skull and Shackles decks into a SaS subfolder. This should make it easier to keep track of the various deck files you need to load into your box at the start of a game. In order to keep things tidy it is best to manually delete all the old Rise of the Runelord decks from your OCTGN/Decks/Pathfinder folder as these are now stored in the new OCTGN/Decks/Pathfinder/RotR folder. You’ll only need to do this once because OCTGN doesn’t automate this for you but make sure you don’t delete any of your saved character decks or your saved campaign box decks.
Another big change was the removal of the images for the character iconics from the base game. With the addition of the new iconics from SaS the game file became too large. The iconics are now packaged up into an OCTGN image pack. Details on downloading and installing the image pack are in the user guide. If you see a generic silhouette avatar for the new characters when playing the game it means you haven’t successfully installed the image pack.
This site is the home of the Pathfinder ACG implementation on OCTGN. You will need to own the original game and either have your cards to hand or scan them in to play online.
Enter a world of adventure with the Pathfinder Adventure Card Game, a cooperative game for 1 to 6 players. Each player has a unique character composed of a deck of cards and a set of stats.
Here you will find installation instructions, a user guide and a scanning guide.
The current release supports both Rise of the Runelords and Skulls and Shackles.
And just like that, FFG has released the remaining 3 Nightmare quests from the Dwarrowdelf Cycle. These quests are now ready to play on OCTGN, albeit with censored cards of course. Image Pack to arrive next March, 2015.
I also wanted to let you know that Splat’s OCTGN Deck Converter Plugin has recently released version 3.4.0. This outstanding plugin has support for a wide variety of games on OCTGN, including LOTR. You can now easily import decks from CardGameDB or from text lists. Download it here:
Once downloaded, make sure OCTGN is closed, then install the program. Now open up OCTGN, go into the Deck Editor, and under the Plugins menu click on OCTGN Deck Converter. Choose your game, then either select Webpage or Text from Clipboard. If you’ve chosen webpage, then copy/paste the url from a deck page on CardGameDB (or the ‘share’ link from one of your own personal decks). Alternatively, if you see a decklist in a forum somewhere, simply copy that text and use the Text from Clipboard option to paste it in. You can now review the plugin’s interpretation of what you’ve entered, including choosing between different versions of named characters if need be. Finally, you can load the deck back into the Deck Editor, where you can save it for use in game!
There have been some new changes to our Image Packs. First off, instead of sending you to a Dropbox folder, Image Packs can now be downloaded directly from the new Image Pack Page shown on the menu. This provides a number of benefits. First off, it’s now much more visually organized and easier to find what you’re looking for. Secondly, Image Packs that have yet to be released show a date as to when you can expect them to be available. Furthermore, I have gone through every single card image in the database and re-exported them, so they are all now the same size! No more tiny or off-sized card images as you hover your cursor over the cards on the table. As a bonus, I took this opportunity to decrease the filesize of these images, so overall the Image Packs are much quicker to download.
Therefore, I encourage each and every one of you to re-download ALL the Image Packs and re-install them. This isn’t a requirement or anything, but doing so will make your cards look much better overall.
And if that weren’t enough, we’ve got a couple new custom quests for you to check out. These come to us from Vardaen, who has put together an expansion which follows his own RPG campaign “Rise of Orthanc.” Included are the first two quests of this adventure, Making of a Fellowship and Blood in Bree-land. Check out the Rulesheet Inserts for these two quests below:
The Images for these cards are already included in the Custom.o8c pack, so if you re-downloaded the pack as instructed above, then you are ready to go!
And finally, some of you have experienced an occasional bug when using the Next Round function. The first player token won’t properly move, cards won’t refresh, etc. The latest version of the game includes a patch which hopefully fixes this problem.
This version dramatically improves the speed of importing cards, so it should only take a second or two now even for large EDH decks. I also made a couple of tweaks to how it matches text, and added support for more websites.
- Speed of importing has been greatly improved
- (100 cards MTG used to take 30 seconds, now less than 1 second)
- Lines of text that match a card name, but do not have a quantity, now assume a quantity of 1
- Importing cards with a name starting with ‘Æ’ or ‘æ’ works properly now
- Importing “personal” decks from cardgamedb.com now works in addition to public decks.
- Importing MTG decks from mtgvault.com added
- Importing MTG decks from mtgtop8.com added
- Importing MTG decks from mtgdecks.net added
- Importing Mage-Wars decks from arcanewonders.com forum posts added
- Importing the Mage-Wars SpellBookBuilder text format added
- Importing Mage-Wars decks auto-adds a corresponding “Mage Stats” card
The new release is in final testing and we hope to roll out support for the new adventure path in the next few days.
I have been taking more of a back seat on this one and I have to thank cartmanbeck for all the hard work with the data entry for the base set. Not only will you have access to all the cards from Skull and Shackles (SaS) but we also have a lot of the cards in the Class decks bundled into the next release.
The 3.2.15 update adds Khans of Tarkir as well as the Challenge Decks and Hero cards from Theros block. A more detailed changelog can be seen when you load up the game in OCTGN.
The image downloads page has been updated with low-res Khans of Tarkir, as well as hi-res Modern Event Deck and Jace vs Vraska.
The latest set for ANR is now rezzed and available on OCTGN. Restart your clients to receive the latest updates.
All cards have been automated, but keep in mind the following:
- IQ: Rez Cost is tracked but not STR. Track that manually.
- Port Anson Grid: Not automated. Don’t jack out.
- The News Now Hour: Not automated. Don’t play currents.
- Manhunt: Manual Use
- Wendigo: Not Automated. Track manually.
- Order of Sol: Manual Use.
- Hades Shard: Shards can be installed manually when you’re about to access. Simply drag them to the table and they’ll skip their cost, and set the run to succeed, bypassing all costs. Warning this will bypass all corp acknowledgement, so make sure you use it after the corp has given the OK to access.
- Rachel Beckman: Won’t trash automatically when tagged.
The first 3 Nightmare Quests from the Dwarrowdelf cycle are now available! These include The Redhorn Gate, Road to Rivendell, and The Watcher in the Water. Uncensored card text will be revealed in December, with the Image Pack to come next March. Speaking of Image Packs, the Voice of Isengard Image Pack is now available. Head on over to the Image Pack Dropbox to download it!