Welcome to the OCTGN Game Directory. For instructions to install OCTGN and the various games featured here, click the tabs above. To find more information on a specific game, click the game’s link on the right-hand sidebar. Below is a news feed, showing newest updates and posts from the game pages.
18.104.22.168 and 22.214.171.124 were released pretty close together. I’ve been putting the changelogs into the game which will pop open a window when you load a game table. Because of this, I’ve sorta gotten lazier with posting changelogs here. All changelogs are being stored in this file: https://github.com/brine/mtg-octgn/blob/master/new_magic/scripts/changelog.py
Call of Cthulhu 126.96.36.199 has been released!
Right now, most of the automations, which are still a work in progress, are disabled. Feel free to turn them on and play around with the way the game plays, but understand that the features are still in beta. As I get the automations coded, I’ll be making these enabled by default, but in the meantime, here’s a playable (I believe) version, that contains Terror in Venice.
As always, if you spot any glaring (or not glaring) errors, please let me know!
lettucemode has stepped in and stepped up quickly! He has updated the spellbook builder’s dll to accurately calculate the Druid’s level 1 Water spellbook cost. Keep your eyes out, we hope to have a couple more updates out here soon.
You will need to download and drop the dll into the:
Make sure that you “unblock” the dll after complete the download. If you need more help with this, click on the Install link above.
Hi guys, sorry for long time without any news or comments, very busy here.
A month ago I launch a Danse Macabre version of VtES game but due several errors I need to exclude that update. Some players get that update and other not and that mess up everything.
Now I launch a 188.8.131.52 fully working with Danse Macabre and few changes. Hope everything is right this time.
This update adds the 4th Expansion, Box Edition, Canadian Edition, and Holiday Edition to the game. I also created individual shared decks for each expansion, and removed the comprehensive deck (too big, too long a load time).
Hardcore CAH players are encouraged to create their own streamlined decks to make the game more enjoyable and remove all the lame cards. You can even build your own personal deck to draw from! Players will always draw from their personal decks before they draw from the shared decks.
Mage Wars v 1.2.10 is up now.
Druid vs. Necromancer support added
- The o8c file has been updated with the DVN cards and you must download the image pack again to get the new art*
- Alternative art for Mages is now included
- The three cards that were errata’ed now have the original cards as alternatives
- Card Numbers for the CoK release have been updated
- Numerous Typo’s fixed
- In-game point calculation works but plugin doesn’t consider druid rule as of yet.
* A few of the DvN cards are low resolution at this time, they will be updated when better art becomes available.
This will be the last release from my hand (Cosworth). sIKE is still very active but needs some help so now is the time to step up if you have some coding skills in python and C#.
The new release includes 5 new scenarios written by John Davis (jrd). You can download the image pack here.
Taking advantage of the flexibility of OCTGN to tailor the card pool in the box, these scenarios provide a thematically appropriate set of banes to overcome. To play them you first load in the the correct box deck from the Pathfinder/Fan Made folder, then load in your characters.
Some characters will find these adventures easier than others and there is no guarantee that all characters can complete a scenario. Choose your party with care and let the adventure begin.
Hidden kingdoms implemented. Image pack download link added.
I see various people running their own little leagues and tournaments but usually nobody bothers to inform me about them, or make sure their stats can be correctly tracked. Usually this is not a problem, but if there is any confusion, and you want me to inform you of the stats of how a particular match ended, that is not easily achievable, as non-league stats are hidden by default and I need a full export to reach them, which can take some time.
A better solution would be, as a league organizer, to make sure you contact me to tag your league matches within the code of ANR in OCTGN. This way I can both retrieve a matches stats easier, and I can even provide a full statistics spreadsheet for your tournament or league after it’s finished.
All you need to do is contact me and let me know two things:
- Name of the League or Tournament (e.g. “Accelerated Beta League“)
- Unique game tag that all your participants will be using in their game title. (e.g. “[BGG-L02]“). The tag should always be surrounded by [square brackets] to distinguish it in the title.
Using this tag in the title will automatically mark a game as a league match, but even if you forget, you can use the game menu to record the match for the league.
So send me those details before you’re about to begin and I’ll make sure you matches are tagged properly in the statistics. If you don’t however, please do not ask me for individual game stats, as that’s far too much effort on my behalf.