Not only are almost all the new cards scripted as always, but 3.7.x also brings with it a completely new feature for those players who like to play online just a little bit faster (or who just use voice chat for speed.): Quick Access.
When this mode is activated, as a runner you do not need to wait for the OK from the corp before you succeed a run and access cards.
If the corp has not pressed OK or F3 yet, the first time you press F3, the game will automatically use the Access Imminent button. The second time it will proceed to access. Thus, If you know for certain there can be no reactions, you can just tap f3 twice in quick succession to access immediately. Obviously, you’re expected to give the corp time to react so don’t go pressing F3 two times all the time just to rush through.
To activate Quick Access, simply add the [Quick Access] tag in you game name (including [square brackers] ([QA] also works) or enable it from the Game menu.
If the game is not tagged as [Quick Access] then only the corp can set it as such from the Game menu. The runner can only request it from the corp, and only once.
If the game is tagged as [Quick Access] via the game name, then Quick Access cannot be disabled. This is to allow runners who want to play this way to do so, without being thwarted by the opposing corp.
Other than that, I’ve also started using the newly introduced notifyBar() messages, in a way to announces some important events, but I’ve tried to craft it in a way that doesn’t feel spammy. Lemme know if I succeeded.
The new version should also stop most of the red error spam that started appearing in the latest OCTGN versions. It probably doesn’t catch everything, but it should catch the majority of the flood.
When you play a new card on the table, the game will also add an orange highlight to it, to make it obvious for the opposing player, which should be useful for those times someone goes AFK for a few minutes, or if they just get distracted while the corp is playing a few new root cards in remote servers.
Finally I should mention that I’ve also added the uncensored Creation & Control images. Unfortunately I don’t have the images for True Colors available yet, so you’ll have to play with the proxies for now.