The Lord of the Rings: The Card Game on OCTGN



The Lord of the Rings: The Card Game is a cooperative game for 1-4 players made by Fantasy Flight Games.

The dark shadow creeps across the land, engulfing Middle-earth in harrowing despair. Not a single hero stands a chance against the terrible might of Sauron. Now the time has come for union. Only together can the heroes of Middle-earth hope to prevail in the coming war against the gathering darkness.

This site is the home to the LOTR game definition for the Online Card and Tabletop Gaming Network (OCTGN). Here you can find updates, release schedules, card packs, installation instructions, and guides to playing the game.

Sep 12

Dwarrowdelf Nightmare Quests

The first 3 Nightmare Quests from the Dwarrowdelf cycle are now available! These include The Redhorn Gate, Road to Rivendell, and The Watcher in the Water. Uncensored card text will be revealed in December, with the Image Pack to come next March. Speaking of Image Packs, the Voice of Isengard Image Pack is now available. Head on over to the Image Pack Dropbox to download it!

Sep 02

Alternate Art Cards

With the release of the Alternate Art Aragorn at GenCon a few weeks ago, I’ve been very curious as to what other cards might get this treatment in the future. But knowing that we would be waiting a long time to get our hands on such cards, I decided to go ahead and create my own. I then put them into an Image Pack for any of you who would like to use them on OCTGN yourself! Included are the official Aragorn card, and a custom Boromir (tactics), Eowyn, and Frodo.

This Image Pack can be found in the English folder of the Dropbox, or downloaded right here.
This file will be updated with more cards as they are created.

Boromir-Sample Eowyn-Sample Frodo-Sample

Aug 31

Game Update v2.4.11.0

This latest update of the LotR game module includes a couple of changes that I would like to draw your attention to. A lot of work has gone into changing how the game handles the 1st Player Token as well as how the game automates the Refresh Phase and Next Round functions. This addresses a couple of issues I’ve seen with the game:

First of all, on rare occasions the first player token would get out of sync with the players when moving to a new round. This has been fixed, and players are now free to use Ctrl+N in any order they want. (The current first player no longer needs to be the last one to use it.)

Secondly, the 1st Player Token now correctly passes to the next player during the Refresh Phase instead of at the start of the next round, as shown in the rules. This has become more important with the introduction of the Time keyword in the latest quests because sometimes there is an effect that triggers at the end of the round which targets the first player. This effect should technically be targeting the “new” first player, and now that the token passes at the proper time, it should be much easier to remember this.

Players can still use Ctrl+R for the Refresh Phase and Ctrl+N for next round, much as they have before. However, there are some changes that you should be aware of:
When a player uses Ctrl+N, his Hero cards will be highlighted in grey. This indicates that that player is done and ready to move onto the next round (using this command only affects the highlight color of your own cards — nobody else’s cards will be highlighted until they use the command themselves). Once all players have used Ctrl+N, the game will automate the next round and all the grey highlights will be removed.

If you would like to move into the Refresh Phase instead of jumping straight ahead into the next round, use Ctrl+R. Doing this will NOT immediately refresh your cards like it did before. Instead, your hero cards will be highlighted in orange to indicate to everyone that you are ready for the Refresh Phase. Simply wait for the rest of the players to use Ctrl+R or Ctrl+N themselves. (Note: it is perfectly fine for some players to use Ctrl+R and others to use Ctrl+N.) Once every player has used one of the commands, everyone’s cards will refresh and the 1st Player Token will be passed. Players who previously used Ctrl+N will still have a grey highlight at this time since they’ve already told the game that they are ready for the next round — they do not need to hit Ctrl+N a second time. Once you’ve taken any refresh actions and dealt with any end of round effects, anyone who is not highlighted in grey can now use Ctrl+N, and the next round will begin!

And finally, if for whatever reason you need to adjust the number of rounds on the 1st Player Token, the current first player can click over to the Global tab and modify the Round Counter there (with the clock icon). Furthermore, if you ever wanted to manually pass the 1st Player Token to another player, that player simply needs to right-click -> Take control of the Token. The game will recognize this and correctly pass the Token to the next player on the following round.

As always, be sure to let us know if you encounter any bugs, and I hope you enjoy the latest update!

Aug 22

There’s Trouble brewing in Tharbad

Originally released at GenCon this year, the Trouble in Tharbad AP is now available at FFG’s Webstore or your FLGS. It’s also now supported on OCTGN. Card text will be revealed in November, with the Image Pack coming in February.

I’ve also added a couple of RSS feeds to the sidebar. Now you’ll be able to see the latest news postings from FFG, as well as keep tabs on the latest episodes of the Cardboard of the Rings and Grey Company podcasts.

Jul 31

The Three Trials

The latest release now supports The Three Trials AP. The card text will be revealed in November, and the card Images will be released next February.

Here are a couple of pointers to help aid in the setup of this quest: Most of the quest cards have you randomly pick a card from a selection of set-aside cards. This can be easily achieved by right-clicking the table, and going to Random > Number, then entering a value (such as 3). The chat window will show your result, and you can grab the chosen card.

One of the quest cards – Trial of Intuition – instructs you to shuffle a Key Objective into the bottom 10 cards of the Encounter Deck. This can be done by using a new function in the game. After shuffling the discard pile back into the Encounter deck (as instructed by the quest card), right-click the Encounter deck and choose “Move to Secondary…”. Enter 10, and 10 cards will be moved to the Secondary Encounter deck. Now you can shuffle the Key Objective into this deck. Then right-click this deck and choose “Move All to Encounter Deck Bottom” to put those cards on the bottom of the Encounter deck.

This latest update also brings with it a couple of fixes for the Custom sets “First Age”, and “Through the Folds”. The card data and quest decks will automatically be updated next time you boot up OCTGN, but make sure to re-download and re-install the Custom Set Image Pack for all the latest card images!