Jan 11

v1.11.0.0 for Mage Wars has been released!

Hope you guys enjoy the first release of the New Year! Sadly this is the last release with lettucemode providing is help with the coding on the module. The good news is ACG has stepped up, and in a big way, to help enhance the module going forward.

His first touch and what a big one it is: Card attachments! You can drag and drop the card you wish to attach on to the target card and we will handle it from there! Now not much has been done on rules enforcement, but give him a bit of time and lets see what we can do!

Upkeep is now automated and will ask you to pay for your Upkeep during the Upkeep phase. Many bugs have been fixed, please look at the Changelog under Game Documents for more details.

What’s next? Well, we are moving to a quarterly release schedule for most updates. Hopefully Domination will be out by April and we can include that in the next release. Automation of Attachments will be fantastic as well as Attacks getting a major automation boost.

Thanks for you little ole Mage Wars Dev team! Have a Happy New Years!

Sep 02

v1.10.0.0 Game Update – Mage Wars

This month goodies include the Gencon promos, a Spellbook importer, OP Kit 6 Promo’s, we have re-worked a section of code for casting spells and now calculate Magebind costs! See the changelog for full details. As always please let us know if you have any issues, find card data that is incorrect, or want to suggest future improvements or features.

Thanks!

Your friendly Mage Wars on OCTGN dev team!

Jun 10

Its been One Year!

The great and mighty cosworth put out the original release on the Mage Wars module for OCTGN yesterday! As a player I want to thank him for all of his hard work. As the maintainer (along with the always hard working letteucemode) I want to thank him for the inspiration, I have learned much along the way since taking over the reins.

All of those who play the game I want to give a big shout out to. If you didn’t play what would be the purpose!

Jun 01

1.7.0.0 Mage Wars for OCTGN module has been released!

This months release brings a big change and some welcome additions. With last months automation of the Mage Abilities Markers the need for many of them to have  Keyboard shortcuts is no longer needed. Combine this with many new markers that have not been added over time and other markers whose use is minimum and I thought that it was time to re-work the keyboard mappings. You will find a brand Key Map help file under Game Documents.

With the help of Schwenkgott we have added both the standard Apprentice Mode spellbooks and Arena, we have also provided an OCTGN exclusive! We are calling it OCTGN Apprentice mode, please review the OCTGN Apprentice mode help file under game documents.

As always you can look that the Changelog under the Game Documents menu for full details.

Make sure to update your Image Pack to get the new Apprentice Mages.

May 20

v1.6.5.0 has been released

We typically push releases out once a month, but I think that this month deserves a special mid-month release. We have the Garrison Post errata card in this release, along with some automation for the siege engines with Load Tokens which are now Orange. Additionally the OCTGN dev team resolved an issue with a game events we were having. Now when you reset the game all of the game selections (like player colors and such) are reset.  In the Game Documents menu you will now find the Conditions Markers Reference Sheet.

As with the last release the full list of changes are in the Changelog in the Game Documents menu.

If you want the new Garrison Post card art, you will need to download and install the updated MW-NewCards.o8c file located here. At this point the full o8c file has not been updated.

If you find any issues please let us know!

Your neighborhood friendly Mage Wars on OCTGN dev team!