May 20

1.12.4.0 – Last set of fixes

This should be the last update for a bit, we are starting work on the Domination release and hope to have it out to you soon after release. What is fixed this time around?

  • Binding should work properly now
  • You can flip Vine Markers again
  • Placing markers on game markers like the Dice Roll Area or Vine Markers is prevented (again)
  • Updated Card Data to the 4th Edition (Arena) card text
  • Resetting the Game should work much better now and not throw any errors

Something that I didn’t mention in previous releases: The  Dice Roll Area and Phase/Initiative Markers are effectively buttons when double click on the DRA it will roll the dice for you, and when you double click on the Phase/Initiative markers it will signal that your mage is done for the Phase which is the same as Ctrl+Enter or Ctrl+Down.

Thanks!

May 13

1.12.2.0 has been released

As I am sure everyone is aware of by now, there was a new release of OCTGN pushed out last night. I have been working with the dev team there for the last week or so and testing the fixes and several of my requested feature updates. Last night a final test build was rolled and pushed out and changed a requirement in the ScriptVersion of OCTGN itself, which I was unaware of and hadn’t tested. Any how things broke, I have most of them fixed with this release, there are a couple of items open that I am working on to get fixed before I roll the next release of the Mage Wars module. I will keep you updated here as always. Some of the things that are listed as fixed below will not work until the next release as Binding and Attaching are broken for now.

Now for the good news, with this release of OCTGN cards can have backs that are “different” in size/shape from the front of the cards. This means that Wall card (fronts) have been rotated 90 degrees and appear horizontal when you hover over them. Have no fear when they are face down the card back is the same as it is for all the other cards. Additionally we have a bit of new Chrome thanks to Schwenkgott, we have brand new shiny Phase Markers thanks to him.

Other fixes and improvements

  • Stanglevine is now fully automated, it applies damage to the creature it is attached to, when Upkeep is paid.
  • Vine Tree and Seedling Pods now work properly
  • Decoy can now be attached to Objects
  • Hidden Enchantments are no longer discussed in the games Chat Log
  • When you are prompted to Apply Damage you can now enter in a custom amount
  • The Wizard’s Tower can now cast spells
  • The Johktari BM’s Ranged +1 Trait no longer applies to Attack Spells.
  • Defensive Equipment now only  benefits the wearer
  • Card Data cleanup including, Circle of Light, Circle of Lightning, Promos: Bear Strength, Rhino Hide, and Lion Savagery

The updated image packs can be found at the same location as always.

May 05

v1.12.0.0 – The Battle Calculator is here!!!!!!

Lots and lots of exciting changes this with this release, most importantly the Battle Calculator. When you attack we will do the work and the math! Yes it is that cool you just choose which attack you want to use and we will do the rest….

Death Messages, yes we have a large library of message custom tailored for the creatures when they fall in battle!

Much much more to be explained!

Jan 11

v1.11.0.0 for Mage Wars has been released!

Hope you guys enjoy the first release of the New Year! Sadly this is the last release with lettucemode providing is help with the coding on the module. The good news is ACG has stepped up, and in a big way, to help enhance the module going forward.

His first touch and what a big one it is: Card attachments! You can drag and drop the card you wish to attach on to the target card and we will handle it from there! Now not much has been done on rules enforcement, but give him a bit of time and lets see what we can do!

Upkeep is now automated and will ask you to pay for your Upkeep during the Upkeep phase. Many bugs have been fixed, please look at the Changelog under Game Documents for more details.

What’s next? Well, we are moving to a quarterly release schedule for most updates. Hopefully Domination will be out by April and we can include that in the next release. Automation of Attachments will be fantastic as well as Attacks getting a major automation boost.

Thanks for you little ole Mage Wars Dev team! Have a Happy New Years!

Sep 02

v1.10.0.0 Game Update – Mage Wars

This month goodies include the Gencon promos, a Spellbook importer, OP Kit 6 Promo’s, we have re-worked a section of code for casting spells and now calculate Magebind costs! See the changelog for full details. As always please let us know if you have any issues, find card data that is incorrect, or want to suggest future improvements or features.

Thanks!

Your friendly Mage Wars on OCTGN dev team!